ePoster
Abstract Title | Implementing Mobile Apps in Medical School

Authors

  1. Supriya Krishnan
  2. Sheetal Kavia
  3. Luke Woodham
  4. Terry Poulton

Theme

Virtual Patients and eCase Studies

Category

Virtual Patients

INSTITUTION

Background

What is a Virtual Patient?

A virtual patient is defined as, “an interactive computer simulation of real-life clinical scenarios for the purpose of medical training, education, or assessment” (Ellaway et al. 2006). 


Background:

Problem-Based Learning (PBL) ideally, ties in learning with problem solving skills. As students work through a patient case, they explore possible diagnoses, investigations and treatments, identifying knowledge learning objectives, and possible solutions as they work through the case.


St George's has successfully replaced this conventional paper-based PBL cases with online interactive Virtual Patients (VPs). 


Conclusion
  • With the successful implementation of mobile app at St George's, the number of students using the self-assessment cases has increased from when they were only available via the web
  • The mobile app not only brings a novel and innovative learning experience to St George's students, it improves the educational outcome with added value from clinician experiences.
  • St George's mobile app proved to be a simple, easy-to-use learning tool for a more personalised learning experience, and students highly appreciated this convenient learning tool for learning on the go.
Take-home Messages

Virtual patients at St George’s prove to be a great success thereby allowing greater exposure to VP through mobile devices gives the students a more personalised and realistic experience.

Summary of Work

Following the success of delivering online interactive PBL VPs, St George’s investigated several mobile technologies to deliver the self-assessment VP cases, making them more accessible to students. After doing some research on student mobile learning habits, we decided to develop a mobile application for our students, and thereby designed, developed and created one of the first compact set of interactive real-life clinical scenarios.

 

Two versions of mobile app were developed and they are:

MedEdCases1 - a public version for medical and healthcare undergraduates and professionals with over 30+ VPs, and 

MedAssess - a private version containing the assessment VPs, primarily aimed at Transitional Year students at St George's 


Acknowledgement

We would like to acknowledge the authors of VPs and thank Rachel Ellaway from Northern Ontario School of Medicine for her outstanding work in the development of the OpenLabyrinth VP system, MedBiquitous consortium, eViP Programme, and also Decision Simulation for their important contribution to Virtual Patient dissemination

Summary of Results

The private app was released to students in September 2011, and the public app was made available through the Apple App store in December 2011. There is still continuous feedback being gathered for both versions of the app. 

The feedback from students was remarkable; they welcomed the app and appreciated it for its simple design. Some of the results from a recent survey are shown below:

 

 

 

 

 

 

                                                  Fig 1.5

 

Figure 1.5, Scoring out of 5 as to how useful students found using the App.  Overall, 70% of students responded that MedAssess app is useful - very useful.

 

 

Background

The interactive VPs allow students to make patient management decisions independently, as they would when managing a real patient. A complimentary set of self-assessment cases were designed with the PBL VPs for self-directed learning. These cases included multiple choice questions with scoring embedded on the choices within the cases . Whilst playing the case, there is feedback given upon the choices made and so the students can learn from their decisions.


Examples of VPs:


 

                                                                         Fig 1.0


                                                                             Fig 1.1


                                                                               Fig 1.2

Conclusion
Take-home Messages
Summary of Work

Screenshots and details on the app

Both the versions of app are designed to be used on iPhone/iPod Touch or iPad devices. The cases can be easily downloaded on to the device and be played on the go. The app benefits from simple and easy navigation panel, and functionalities such as scoring and reviewing pathway through the cases. A key advantage of the app is that cases can be played without the need of a network connection after they have been downloaded to the device.

 

                     

                         Fig 1.3                                                                           Fig 1. 4                

 

Fig 1.3 and Fig 1.4 are screens of MedAssess app. The main view consists of a bottom tab for quick and easy navigation. The cases are dowloaded from 'Get Cases' area and are saved in 'My Cases'.

Please see our YouTube channel (http://www.youtube.com/sgulmobile to see video tutorials on how to use the mobile app.

                                  

 

 

 

                   

Acknowledgement
Summary of Results

More results from survey: 

 

                                                      Fig 1.6

Fig 1.6 On a scale of 1-10, with 10 being the highest, it is clear that nearly 80% of the students rated the App 6 or above. On the whole, the results show that the app receives good rating among students.

                                                          Fig 1.7

Figure 1.7 shows the places where students used the app most.  Most students used the app during spare time at home or whilst at the university campus or whilst travelling. It is clear that they used the app as a supporting tool to their learning as none claimed to use the app during lectures.

References
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